What the Designer Ought to Be

What the Designer Ought to Be: Let the designer be bold in all sure things, and fearful in dangerous things; let him avoid all faulty treatments and practices. He ought …

Drawing = Thinking

Milton Glaser’s thoughts on drawing are documented in a video directed by C. Coy. The video exposes Mr. Glaser’s believes that drawing grants him the ability to better digest and process the world around him and better interact with it.

I had watched the video and it had stuck with me for a few days. I began to think about my own though process and how I have used drawing myself to ingest information and make it relevant to me. I’ve found, especially in my professional life, that drawing has allowed me to explore ideas that I would otherwise not have developed. Drawing has also been an easy way for me to digest information and preserve it. My notebooks in high school and college looked me like sketchbooks: visual diagrams, doodles and scribbles that I was able to associate with information I needed. I also found it much easier to associate the visuals I had created with the information than the written notes or formulas. More…